A* Pathfinding Project  4.3.5
The A* Pathfinding Project for Unity 3D
LightweightRVO.JobMoveAgents Struct Reference

Public Member Functions

void Execute ()
 

Public Attributes

NativeArray< float > agentElevationCoordinates
 
NativeArray< float > agentMaxSpeeds
 
NativeArray< float2 > agentPositions
 
NativeArray< float > agentSpeeds
 
NativeArray< float2 > agentTargetPoints
 
bool debug
 
float deltaTime
 
int endIndex
 
NativeArray< float2 > interpolatedRotations
 
NativeArray< float2 > interpolatedVelocities
 
int startIndex
 

Member Function Documentation

◆ Execute()

void Execute ( )

Member Data Documentation

◆ agentElevationCoordinates

NativeArray<float> agentElevationCoordinates

◆ agentMaxSpeeds

NativeArray<float> agentMaxSpeeds

◆ agentPositions

NativeArray<float2> agentPositions

◆ agentSpeeds

NativeArray<float> agentSpeeds

◆ agentTargetPoints

NativeArray<float2> agentTargetPoints

◆ debug

bool debug

◆ deltaTime

float deltaTime

◆ endIndex

int endIndex

◆ interpolatedRotations

NativeArray<float2> interpolatedRotations

◆ interpolatedVelocities

NativeArray<float2> interpolatedVelocities

◆ startIndex

int startIndex

The documentation for this struct was generated from the following file: