A* Pathfinding Project  4.3.5
The A* Pathfinding Project for Unity 3D
LightweightRVO.JobGenerateMesh Struct Reference

Public Member Functions

void Execute ()
 

Public Attributes

NativeArray< Color > agentColors
 
NativeArray< float > agentElevationCoordinates
 
NativeArray< float2 > agentPositions
 
NativeArray< float > agentRadii
 
NativeArray< Color > colors
 
int endIndex
 
NativeArray< float2 > interpolatedRotations
 
Vector3 renderingOffset
 
int startIndex
 
NativeArray< int > tris
 
NativeArray< Vector2 > uvs
 
NativeArray< Vector3 > verts
 

Member Function Documentation

◆ Execute()

void Execute ( )

Member Data Documentation

◆ agentColors

NativeArray<Color> agentColors

◆ agentElevationCoordinates

NativeArray<float> agentElevationCoordinates

◆ agentPositions

NativeArray<float2> agentPositions

◆ agentRadii

NativeArray<float> agentRadii

◆ colors

NativeArray<Color> colors

◆ endIndex

int endIndex

◆ interpolatedRotations

NativeArray<float2> interpolatedRotations

◆ renderingOffset

Vector3 renderingOffset

◆ startIndex

int startIndex

◆ tris

NativeArray<int> tris

◆ uvs

NativeArray<Vector2> uvs

◆ verts

NativeArray<Vector3> verts

The documentation for this struct was generated from the following file: