◆ Execute()
◆ agentColors
NativeArray<Color> agentColors |
◆ agentElevationCoordinates
NativeArray<float> agentElevationCoordinates |
◆ agentPositions
NativeArray<float2> agentPositions |
◆ agentRadii
NativeArray<float> agentRadii |
◆ colors
NativeArray<Color> colors |
◆ endIndex
◆ interpolatedRotations
NativeArray<float2> interpolatedRotations |
◆ renderingOffset
◆ startIndex
◆ tris
◆ uvs
◆ verts
NativeArray<Vector3> verts |
The documentation for this struct was generated from the following file:
- /Users/arong/Unity/a-pathfinding-project/Assets/AstarPathfindingProject/ExampleScenes/Example11_RVO/LightweightRVO.cs