◆ AddUnit()
◆ Awake()
◆ MoveGroupTo()
void MoveGroupTo |
( |
List< RTSUnit > |
group, |
|
|
Vector3 |
destination, |
|
|
bool |
userOrder, |
|
|
MovementMode |
mode |
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) |
| |
◆ OnDeselected()
◆ OnDestroy()
◆ OnSelected()
◆ RemoveUnit()
◆ SetSelection()
void SetSelection |
( |
System.Predicate< RTSUnit > |
predicate | ) |
|
◆ UpdateActiveUnit()
void UpdateActiveUnit |
( |
| ) |
|
|
private |
◆ batchSelection
bool batchSelection = false |
|
private |
◆ cam
◆ mActiveUnit
◆ selectedUnits
◆ units
◆ activeUnit
The documentation for this class was generated from the following file:
- /Users/arong/Unity/a-pathfinding-project/Assets/AstarPathfindingProject/ExampleScenes/Example18_RTS/RTSUnitManager.cs