A* Pathfinding Project
4.3.5
The A* Pathfinding Project for Unity 3D
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Smoothing by dividing path into turns and straight segments. More...
Smoothing by dividing path into turns and straight segments.
Classes | |
class | ConstantTurn |
Constant turning speed. More... | |
class | MaxTurn |
Type of turn. More... | |
struct | Turn |
Represents a turn in a path. More... | |
class | TurnConstructor |
Abstract turn constructor. More... | |
Public Member Functions | |
override void | Apply (Path p) |
Called for each path that the Seeker calculates after the calculation has finished. More... | |
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virtual void | PreProcess (Path path) |
Public Attributes | |
MaxTurn | turnConstruct1 = new MaxTurn() |
ConstantTurn | turnConstruct2 = new ConstantTurn() |
float | turningRadius = 1.0F |
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Seeker | seeker |
Properties | |
override int | Order [get] |
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abstract int | Order [get] |
Modifiers will be executed from lower order to higher order. More... | |
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int Util.IEntityIndex. | EntityIndex [get, set] |
Internal entity index used by #BurstBatchHelper. More... | |
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int | EntityIndex [get, set] |
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int | Order [get] |
Private Member Functions | |
void | EvaluatePaths (List< Turn > turnList, List< Vector3 > output) |
Additional Inherited Members | |
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virtual void | OnDisable () |
virtual void | OnEnable () |
Alerts the Seeker that this modifier exists. More... | |
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virtual void | Awake () |
virtual int | OnUpgradeSerializedData (int version, bool unityThread) |
Handle serialization backwards compatibility. More... | |
virtual void | Reset () |
Handle serialization backwards compatibility. More... | |
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virtual |
Called for each path that the Seeker calculates after the calculation has finished.
Implements MonoModifier.
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private |
ConstantTurn turnConstruct2 = new ConstantTurn() |
float turningRadius = 1.0F |
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get |