Class AIDestinationSetter Extends VersionedMonoBehaviour

Public

Sets the destination of an AI to the position of a specified object.

This component should be attached to a GameObject together with a movement script such as AIPath, RichAI or AILerp. This component will then make the AI move towards the target set on this component.

Public Variables

target

The object that the AI should move to.

Public

Private/Protected Members

Awake ()
Protected
OnDisable ()
Private
OnEnable ()
Private
OnUpgradeSerializedData (version, unityThread)

Handle serialization backwards compatibility.

Protected
Reset ()

Handle serialization backwards compatibility.

Protected
Update ()

Updates the AI's destination every frame.

Private
ai
Private