A* Pathfinding Project  4.3.2
The A* Pathfinding Project for Unity 3D
SimulatorBurst.TemporaryAgentData Struct Reference

Public Member Functions

void Dispose ()
 
void Realloc (int size, Allocator allocator)
 

Public Attributes

NativeArray< float2 > collisionVelocityOffsets
 
NativeArray< float2 > currentVelocity
 
NativeArray< float2 > desiredTargetPointInVelocitySpace
 
NativeArray< float2 > desiredVelocity
 
NativeArray< int > neighbours
 

Member Function Documentation

◆ Dispose()

void Dispose ( )

◆ Realloc()

void Realloc ( int  size,
Allocator  allocator 
)

Member Data Documentation

◆ collisionVelocityOffsets

NativeArray<float2> collisionVelocityOffsets

◆ currentVelocity

NativeArray<float2> currentVelocity

◆ desiredTargetPointInVelocitySpace

NativeArray<float2> desiredTargetPointInVelocitySpace

◆ desiredVelocity

NativeArray<float2> desiredVelocity

◆ neighbours

NativeArray<int> neighbours

The documentation for this struct was generated from the following file: