A* Pathfinding Project  4.3.2
The A* Pathfinding Project for Unity 3D
SimulatorBurst.HorizonAgentData Struct Reference

Public Member Functions

void Dispose ()
void Move (int fromIndex, int toIndex)
void Realloc (int size, Allocator allocator)

Public Attributes

NativeArray< float > horizonMaxAngle
NativeArray< float > horizonMinAngle
NativeArray< int > horizonSide

Member Function Documentation

◆ Dispose()

void Dispose ( )

◆ Move()

void Move ( int  fromIndex,
int  toIndex 

◆ Realloc()

void Realloc ( int  size,
Allocator  allocator 

Member Data Documentation

◆ horizonMaxAngle

NativeArray<float> horizonMaxAngle

◆ horizonMinAngle

NativeArray<float> horizonMinAngle

◆ horizonSide

NativeArray<int> horizonSide

The documentation for this struct was generated from the following file: