A* Pathfinding Project  4.3.2
The A* Pathfinding Project for Unity 3D
SimulatorBurst.AgentOutputData Struct Reference

Public Member Functions

void Dispose ()
void Move (int fromIndex, int toIndex)
void Realloc (int size, Allocator allocator)

Public Attributes

NativeArray< bool > maxNeighbourCountReached
NativeArray< float > speed
NativeArray< float2 > targetPoint

Member Function Documentation

◆ Dispose()

void Dispose ( )

◆ Move()

void Move ( int  fromIndex,
int  toIndex 

◆ Realloc()

void Realloc ( int  size,
Allocator  allocator 

Member Data Documentation

◆ maxNeighbourCountReached

NativeArray<bool> maxNeighbourCountReached

◆ speed

NativeArray<float> speed

◆ targetPoint

NativeArray<float2> targetPoint

The documentation for this struct was generated from the following file: