A* Pathfinding Project
4.3.2
The A* Pathfinding Project for Unity 3D
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Classes | |
struct | QueryData |
Public Member Functions | |
JobDensityCheck (int size) | |
float | AgentDensityInCircle (float2 position, float radius) |
void | Dispose () |
void Pathfinding.Jobs.IJobParallelForBatch. | Execute (int start, int count) |
void | Execute (int i) |
void | Set (int index, float2 position, float2 destination, float densityThreshold, float agentRadius) |
Public Attributes | |
bool | allowBoundsChecks => false |
NativeArray< QueryData > | data |
NativeArray< bool > | outThresholdResults |
RVOQuadtreeBurst | quadtree |
Additional Inherited Members | |
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bool | allowBoundsChecks [get] |
JobDensityCheck | ( | int | size | ) |
float AgentDensityInCircle | ( | float2 | position, |
float | radius | ||
) |
void Dispose | ( | ) |
void Pathfinding.Jobs.IJobParallelForBatch. Execute | ( | int | start, |
int | count | ||
) |
Implements IJobParallelForBatch.
void Execute | ( | int | i | ) |
void Set | ( | int | index, |
float2 | position, | ||
float2 | destination, | ||
float | densityThreshold, | ||
float | agentRadius | ||
) |
bool allowBoundsChecks => false |
NativeArray<QueryData> data |
NativeArray<bool> outThresholdResults |
RVOQuadtreeBurst quadtree |