A* Pathfinding Project  4.3.2
The A* Pathfinding Project for Unity 3D
JobPenaltyAngle Struct Reference

Public Member Functions

void Execute ()
 

Public Attributes

NativeArray< RaycastHit > heightHits
 
NativeArray< uint > inPenalty
 
NativeArray< uint > outPenalty
 
float penaltyAngleFactor
 
float penaltyAnglePower
 
Vector3 up
 

Member Function Documentation

◆ Execute()

void Execute ( )

Member Data Documentation

◆ heightHits

NativeArray<RaycastHit> heightHits

◆ inPenalty

NativeArray<uint> inPenalty

◆ outPenalty

NativeArray<uint> outPenalty

◆ penaltyAngleFactor

float penaltyAngleFactor

◆ penaltyAnglePower

float penaltyAnglePower

◆ up

Vector3 up

The documentation for this struct was generated from the following file: