A* Pathfinding Project  4.3.2
The A* Pathfinding Project for Unity 3D
JobNodeWalkable Struct Reference

Public Member Functions

bool DidHit (RaycastHit hit)
 
void Execute ()
 

Public Attributes

NativeArray< RaycastHit > heightHits
 
float maxSlope
 
NativeArray< bool > nodeWalkable
 
Vector3 up
 
bool useRaycastNormal
 

Member Function Documentation

◆ DidHit()

bool DidHit ( RaycastHit  hit)

◆ Execute()

void Execute ( )

Member Data Documentation

◆ heightHits

NativeArray<RaycastHit> heightHits

◆ maxSlope

float maxSlope

◆ nodeWalkable

NativeArray<bool> nodeWalkable

◆ up

Vector3 up

◆ useRaycastNormal

bool useRaycastNormal

The documentation for this struct was generated from the following file: