A* Pathfinding Project  4.3.2
The A* Pathfinding Project for Unity 3D
RVOSimulatorEditor Class Reference

Protected Member Functions

override void Inspector ()
- Protected Member Functions inherited from EditorBase
void Clamp (string name, float min, float max=float.PositiveInfinity)
void ClampInt (string name, int min, int max=int.MaxValue)
SerializedProperty FindProperty (string name)
void FloatField (string propertyPath, string label=null, string tooltip=null, float min=float.NegativeInfinity, float max=float.PositiveInfinity)
void IntSlider (string propertyPath, int left, int right)
void Mask (string propertyPath, string[] options, string label=null)
virtual void OnEnable ()
void Popup (string propertyPath, GUIContent[] options, string label=null)
bool PropertyField (string propertyPath, string label=null, string tooltip=null)
bool PropertyField (SerializedProperty prop, string label=null, string tooltip=null)
void Section (string label)

Static Private Attributes

static readonly GUIContent [] movementPlaneOptions = new [] { new GUIContent("XZ (for 3D games)"), new GUIContent("XY (for 2D games)") }

Additional Inherited Members

- Public Member Functions inherited from EditorBase
sealed override void OnInspectorGUI ()
- Static Public Attributes inherited from EditorBase
static System.Func< string > getDocumentationURL

Member Function Documentation

◆ Inspector()

override void Inspector ( )

Reimplemented from EditorBase.

Member Data Documentation

◆ movementPlaneOptions

readonly GUIContent [] movementPlaneOptions = new [] { new GUIContent("XZ (for 3D games)"), new GUIContent("XY (for 2D games)") }

The documentation for this class was generated from the following file: