A* Pathfinding Project
4.3.1
The A* Pathfinding Project for Unity 3D
|
Helper for navmesh cut objects. More...
Helper for navmesh cut objects.
Public Member Functions | |
void | DiscardPending () |
Discards all pending updates caused by moved or modified navmesh cuts. More... | |
void | ForceUpdate () |
Checks all NavmeshCut instances and updates graphs if needed. More... | |
void | UseSpecifiedHandler (TileHandler newHandler) |
Use the specified handler, will create one at start if not called. More... | |
Properties | |
float | updateInterval [get, set] |
How often to check if an update needs to be done (real seconds between checks). More... | |
![]() | |
int Util.IEntityIndex. | EntityIndex [get, set] |
Internal entity index used by #BurstBatchHelper. More... | |
![]() | |
int | EntityIndex [get, set] |
Additional Inherited Members | |
![]() | |
virtual void | Awake () |
virtual int | OnUpgradeSerializedData (int version, bool unityThread) |
Handle serialization backwards compatibility. More... | |
virtual void | Reset () |
Handle serialization backwards compatibility. More... | |
void DiscardPending | ( | ) |
Discards all pending updates caused by moved or modified navmesh cuts.
void ForceUpdate | ( | ) |
Checks all NavmeshCut instances and updates graphs if needed.
void UseSpecifiedHandler | ( | TileHandler | newHandler | ) |
Use the specified handler, will create one at start if not called.
|
getset |
How often to check if an update needs to be done (real seconds between checks).