A* Pathfinding Project
4.1.9
The A* Pathfinding Project for Unity 3D
|
Used for hiding internal methods of the Path class. More...
Used for hiding internal methods of the Path class.
Public Member Functions | |
void | AdvanceState (PathState s) |
void | CalculateStep (long targetTick) |
void | Cleanup () |
void | Initialize () |
void | OnEnterPool () |
void | Prepare () |
void | PrepareBase (PathHandler handler) |
void | Reset () |
void | ReturnPath () |
Properties | |
PathHandler | PathHandler [get] |
bool | Pooled [get, set] |
void CalculateStep | ( | long | targetTick | ) |
Implemented in Path, Path, MultiTargetPath, ABPath, RandomPath, FloodPath, ConstantPath, CooperativeABPath, FloodPathTracer, and XPath.
void Cleanup | ( | ) |
Implemented in Path, Path, MultiTargetPath, ABPath, and ConstantPath.
void Initialize | ( | ) |
Implemented in Path, Path, MultiTargetPath, ABPath, RandomPath, FloodPath, ConstantPath, CooperativeABPath, and FloodPathTracer.
void OnEnterPool | ( | ) |
Implemented in Path, Path, MultiTargetPath, and ConstantPath.
void Prepare | ( | ) |
Implemented in Path, Path, ABPath, MultiTargetPath, RandomPath, FloodPath, ConstantPath, and CooperativeABPath.
void PrepareBase | ( | PathHandler | handler | ) |
void Reset | ( | ) |
Implemented in Path, Path, ABPath, MultiTargetPath, FloodPath, ConstantPath, RandomPath, FloodPathTracer, and XPath.
void ReturnPath | ( | ) |
Implemented in Path, Path, MultiTargetPath, and RandomPath.
|
getset |