A* Pathfinding Project  4.1.9
The A* Pathfinding Project for Unity 3D
IPathInternals Interface Reference

Used for hiding internal methods of the Path class. More...

Detailed Description

Used for hiding internal methods of the Path class.

Public Member Functions

void AdvanceState (PathState s)
 
void CalculateStep (long targetTick)
 
void Cleanup ()
 
void Initialize ()
 
void OnEnterPool ()
 
void Prepare ()
 
void PrepareBase (PathHandler handler)
 
void Reset ()
 
void ReturnPath ()
 

Properties

PathHandler PathHandler [get]
 
bool Pooled [get, set]
 

Member Function Documentation

◆ AdvanceState()

void AdvanceState ( PathState  s)

Implemented in Path.

◆ CalculateStep()

void CalculateStep ( long  targetTick)

◆ Cleanup()

void Cleanup ( )

Implemented in Path, Path, MultiTargetPath, ABPath, and ConstantPath.

◆ Initialize()

◆ OnEnterPool()

void OnEnterPool ( )

Implemented in Path, Path, MultiTargetPath, and ConstantPath.

◆ Prepare()

void Prepare ( )

◆ PrepareBase()

void PrepareBase ( PathHandler  handler)

Implemented in Path, and Path.

◆ Reset()

◆ ReturnPath()

void ReturnPath ( )

Implemented in Path, Path, MultiTargetPath, and RandomPath.

Property Documentation

◆ PathHandler

◆ Pooled

bool Pooled
getset

The documentation for this interface was generated from the following file: