Represents a mesh.
More...
Represents a mesh.
- Deprecated:
- Use RasterizationMesh instead
|
| ExtraMesh (Vector3[] vertices, int[] triangles, Bounds bounds) |
|
| ExtraMesh (Vector3[] vertices, int[] triangles, Bounds bounds, Matrix4x4 matrix) |
|
| RasterizationMesh () |
|
| RasterizationMesh (Vector3[] vertices, int[] triangles, Bounds bounds) |
|
| RasterizationMesh (Vector3[] vertices, int[] triangles, Bounds bounds, Matrix4x4 matrix) |
|
void | Pool () |
| Pool the vertices and triangles arrays if the pool field is true. More...
|
|
void | RecalculateBounds () |
| Recalculate the bounds based on vertices and matrix. More...
|
|
◆ ExtraMesh() [1/2]
ExtraMesh |
( |
Vector3 [] |
vertices, |
|
|
int [] |
triangles, |
|
|
Bounds |
bounds |
|
) |
| |
◆ ExtraMesh() [2/2]
ExtraMesh |
( |
Vector3 [] |
vertices, |
|
|
int [] |
triangles, |
|
|
Bounds |
bounds, |
|
|
Matrix4x4 |
matrix |
|
) |
| |
The documentation for this class was generated from the following file:
- /Users/arong/Unity/a-pathfinding-project/Assets/AstarPathfindingProject/Generators/Utilities/Voxels/VoxelClasses.cs