A* Pathfinding Project
4.1.7
The A* Pathfinding Project for Unity 3D
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Returned by graph ray- or linecasts containing info about the hit. More...
Returned by graph ray- or linecasts containing info about the hit.
This will only be set up if something was hit.
Public Member Functions | |
GraphHitInfo (Vector3 point) | |
Public Attributes | |
GraphNode | node |
Node which contained the edge which was hit. More... | |
Vector3 | origin |
Start of the line/ray. More... | |
Vector3 | point |
Hit point. More... | |
Vector3 | tangent |
Tangent of the edge which was hit. More... | |
Vector3 | tangentOrigin |
Where the tangent starts. More... | |
Properties | |
float | distance [get] |
Distance from origin to point. More... | |
GraphHitInfo | ( | Vector3 | point | ) |
GraphNode node |
Node which contained the edge which was hit.
Vector3 origin |
Start of the line/ray.
Vector3 point |
Hit point.
Vector3 tangent |
Tangent of the edge which was hit.
Vector3 tangentOrigin |
Where the tangent starts.
tangentOrigin and tangent together actually describes the edge which was hit