◆ Destroy()
◆ GetNodes()
void GetNodes |
( |
System.Action< GraphNode > |
action | ) |
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◆ GetTileCoordinates()
void GetTileCoordinates |
( |
int |
tileIndex, |
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out int |
x, |
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out int |
z |
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) |
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Transforms coordinates from graph space to world space.
Implements INavmeshHolder.
◆ GetVertex()
Int3 GetVertex |
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int |
index | ) |
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◆ GetVertexArrayIndex()
int GetVertexArrayIndex |
( |
int |
index | ) |
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◆ GetVertexInGraphSpace()
Int3 GetVertexInGraphSpace |
( |
int |
i | ) |
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Position of vertex number i in coordinates local to the graph.
The up direction is always the +Y axis for these coordinates.
Implements INavmeshHolder.
◆ bbTree
Bounding Box Tree for node lookups.
Depth, in tile coordinates.
- Warning
- Depths other than 1 are not supported. This is mainly here for possible future features.
◆ flag
Temporary flag used for batching.
◆ graph
◆ nodes
◆ tris
◆ verts
◆ vertsInGraphSpace
Int3 [] vertsInGraphSpace |
Tile vertices in graph space.
Width, in tile coordinates.
- Warning
- Widths other than 1 are not supported. This is mainly here for possible future features.
◆ transform
Transforms coordinates from graph space to world space.
The documentation for this class was generated from the following file:
- /Users/arong/Unity/a-pathfinding-project/Assets/AstarPathfindingProject/Generators/Utilities/NavmeshTile.cs