A* Pathfinding Project
4.1.2
The A* Pathfinding Project for Unity 3D
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- d -
data :
AstarData
DebugDraw :
Agent
,
IAgent
Default :
NNConstraint
,
PathNNConstraint
DeltaTime :
Simulator
Depth :
TileHandler.TileType
,
GridGraph
DesiredDeltaTime :
Simulator
desiredVelocity :
AIBase
,
AILerp
,
IAstarAI
destination :
AIBase
,
IAstarAI
,
AILerp
destroyed :
ProceduralWorld.ProceduralTile
Destroyed :
GraphNode
distance :
PathInterpolator
,
GraphHitInfo
DistanceToEndOfPath :
RichFunnel
DistanceToNextWaypoint :
RichAI
Generated on Thu Aug 10 2017 16:57:46 for A* Pathfinding Project by
1.8.2