A* Pathfinding Project
4.1.2
The A* Pathfinding Project for Unity 3D
|
Base class for all components in the package. More...
Base class for all components in the package.
Protected Member Functions | |
virtual void | Awake () |
virtual int | OnUpgradeSerializedData (int version, bool unityThread) |
Handle serialization backwards compatibility. | |
Private Member Functions | |
void ISerializationCallbackReceiver. | OnAfterDeserialize () |
Handle serialization backwards compatibility. | |
void ISerializationCallbackReceiver. | OnBeforeSerialize () |
Handle serialization backwards compatibility. | |
int IVersionedMonoBehaviourInternal. | OnUpgradeSerializedData (int version, bool unityThread) |
void | Reset () |
Handle serialization backwards compatibility. | |
Private Attributes | |
int | version = 0 |
Version of the serialized data. | |
Additional Inherited Members | |
Public Member Functions inherited from IVersionedMonoBehaviourInternal | |
int | OnUpgradeSerializedData (int version, bool unityThread) |
|
protectedvirtual |
Reimplemented in AstarPath, GraphUpdateScene, AILerp, NavmeshCut, Seeker, NavmeshAdd, RVOSimulator, GraphModifier, LegacyAIPath, DynamicGridObstacle, MecanimBridge, LegacyRichAI, and TurnBasedAI.
|
private |
Handle serialization backwards compatibility.
|
private |
Handle serialization backwards compatibility.
|
protectedvirtual |
|
private |
|
private |
Handle serialization backwards compatibility.
|
private |
Version of the serialized data.
Used for script upgrades.