Simple patrol behavior.
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Simple patrol behavior.
This will set the destination on the agent so that it moves through the sequence of objects in the targets array. Upon reaching a target it will wait for delay seconds.
- See Also
- Pathfinding.AIDestinationSetter
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Pathfinding.AIPath
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Pathfinding.RichAI
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Pathfinding.AILerp
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float | delay = 0 |
| Time in seconds to wait at each target.
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Transform[] | targets |
| Target points to move to in order.
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void | Awake () |
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void | Update () |
| Update is called once per frame.
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Update is called once per frame.
Time in seconds to wait at each target.
float switchTime = float.PositiveInfinity |
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private |
Target points to move to in order.
The documentation for this class was generated from the following file:
- /Users/arong/Unity/a-pathfinding-project/Assets/AstarPathfindingProject/Behaviors/Patrol.cs