A* Pathfinding Project  4.1.26
The A* Pathfinding Project for Unity 3D
RecastGraph Member List

This is the complete list of members for RecastGraph, including all inherited members.

activeNavGraph
BorderVertexMaskRecastGraph
BorderVertexOffsetRecastGraph
BuildTileMesh(Voxelize vox, int x, int z, int threadIndex=0)RecastGraphprotected
CalculateTileBoundsWithBorder(int x, int z)RecastGraphprivate
CalculateTransform()RecastGraphvirtual
CanUpdateAsync(GraphUpdateObject o)RecastGraphprivate
CellHeightRecastGraphprivate
cellSizeRecastGraph
characterRadiusRecastGraph
CharacterRadiusInVoxelsRecastGraphprivate
ClearTile(int x, int z)NavmeshBaseprotected
ClosestPointOnNode(TriangleMeshNode node, Vector3 pos)RecastGraph
CollectMeshes(Bounds bounds)RecastGraphprivate
colliderRasterizeDetailRecastGraph
ConnectTiles(NavmeshTile tile1, NavmeshTile tile2)NavmeshBaseprotected
ConnectTileWithNeighbours(NavmeshTile tile, bool onlyUnflagged=false)NavmeshBaseprotected
ContainsPoint(TriangleMeshNode node, Vector3 pos)RecastGraph
contourMaxErrorRecastGraph
CountNodes()NavGraphvirtual
CreateNodeConnections(TriangleMeshNode[] nodes)NavmeshBaseprotectedstatic
CreateNodes(TriangleMeshNode[] buffer, int[] tris, int tileIndex, uint graphIndex)NavmeshBaseprotected
CreateTile(Voxelize vox, VoxelMesh mesh, int x, int z, int threadIndex)RecastGraphprivate
DeserializeExtraInfo(GraphSerializationContext ctx)NavmeshBaseprotectedvirtual
DeserializeSettingsCompatibility(GraphSerializationContext ctx)RecastGraphprotectedvirtual
DestroyAllNodes()NavGraphprotectedvirtual
drawGizmosNavGraph
DrawUnwalkableNodes(float size)NavGraphprotected
editorTileSizeRecastGraph
enableNavmeshCuttingNavmeshBase
EndBatchTileUpdate()NavmeshBase
existsNavGraphpackage
FillWithEmptyTiles()NavmeshBaseprotected
forcedBoundsRecastGraph
forcedBoundsCenterRecastGraph
forcedBoundsSizeNavmeshBase
GetNearest(Vector3 position, NNConstraint constraint, GraphNode hint)NavmeshBasevirtual
Pathfinding::NavGraph.GetNearest(Vector3 position)NavGraph
Pathfinding::NavGraph.GetNearest(Vector3 position, NNConstraint constraint)NavGraph
GetNearestForce(Vector3 position, NNConstraint constraint)NavmeshBasevirtual
GetNodes(System.Action< GraphNode > action)NavmeshBasevirtual
Pathfinding::NavGraph.GetNodes(System.Func< GraphNode, bool > action)NavGraph
GetTile(int x, int z)NavmeshBase
GetTileBounds(IntRect rect)NavmeshBase
GetTileBounds(int x, int z, int width=1, int depth=1)NavmeshBase
GetTileBoundsInGraphSpace(IntRect rect)NavmeshBase
GetTileBoundsInGraphSpace(int x, int z, int width=1, int depth=1)NavmeshBase
GetTileCoordinates(int tileIndex, out int x, out int z)NavmeshBase
GetTileCoordinates(Vector3 position)NavmeshBase
GetTileIndex(int index)NavmeshBasestatic
GetTiles()NavmeshBase
GetTouchingTiles(Bounds bounds, float margin=0)NavmeshBase
GetTouchingTilesInGraphSpace(Rect rect)NavmeshBase
GetTouchingTilesRound(Bounds bounds)NavmeshBase
GetVertex(int index)NavmeshBase
GetVertexArrayIndex(int index)NavmeshBase
GetVertexInGraphSpace(int index)NavmeshBase
globalVoxRecastGraphprivate
graphIndexNavGraph
guidNavGraph
infoScreenOpenNavGraph
InitializeTileInfo()RecastGraphprivate
initialPenaltyNavGraph
inverseMatrixNavGraph
Linecast(Vector3 origin, Vector3 end)NavmeshBase
Linecast(Vector3 origin, Vector3 end, GraphNode hint, out GraphHitInfo hit)NavmeshBase
Linecast(Vector3 origin, Vector3 end, GraphNode hint)NavmeshBase
Linecast(Vector3 origin, Vector3 end, GraphNode hint, out GraphHitInfo hit, List< GraphNode > trace)NavmeshBase
Linecast(NavmeshBase graph, Vector3 origin, Vector3 end, GraphNode hint, out GraphHitInfo hit)NavmeshBasestatic
Linecast(NavmeshBase graph, Vector3 origin, Vector3 end, GraphNode hint, out GraphHitInfo hit, List< GraphNode > trace)NavmeshBasestatic
maskRecastGraph
matrixNavGraph
maxEdgeLengthRecastGraph
maxSlopeRecastGraph
MaxTileConnectionEdgeDistanceRecastGraphprotected
minRegionSizeRecastGraph
nameNavGraph
NavmeshBase()NavmeshBase
navmeshUpdateDataNavmeshBasepackage
nearestSearchOnlyXZNavmeshBase
NewEmptyTile(int x, int z)NavmeshBaseprotected
OnDestroy()NavmeshBaseprotectedvirtual
OnDrawGizmos(Pathfinding.Util.RetainedGizmos gizmos, bool drawNodes)NavmeshBase
Pathfinding::NavGraph.OnDrawGizmos(RetainedGizmos gizmos, bool drawNodes)NavGraphvirtual
OnRecalculatedTilesNavmeshBase
openNavGraph
PointOnNavmesh(Vector3 position, NNConstraint constraint)NavmeshBase
PostDeserialization(GraphSerializationContext ctx)NavmeshBaseprotectedvirtual
PutMeshesIntoTileBuckets(List< RasterizationMesh > meshes)RecastGraphprivate
rasterizeCollidersRecastGraph
rasterizeMeshesRecastGraph
rasterizeTerrainRecastGraph
rasterizeTreesRecastGraph
RecalculateNormalsRecastGraphprotected
relevantGraphSurfaceModeRecastGraph
RelevantGraphSurfaceMode enum nameRecastGraph
RelocateNodes(Matrix4x4 deltaMatrix)NavmeshBasevirtual
RelocateNodes(GraphTransform newTransform)NavmeshBase
Pathfinding::NavGraph.RelocateNodes(Matrix4x4 oldMatrix, Matrix4x4 newMatrix)NavGraph
RemoveConnectionsFromTile(NavmeshTile tile)NavmeshBaseprotected
RemoveConnectionsFromTo(NavmeshTile a, NavmeshTile b)NavmeshBaseprotected
ReplaceTile(int x, int z, Int3[] verts, int[] tris)NavmeshBase
rotationRecastGraph
Scan()NavGraph
ScanAllTiles()RecastGraphprotected
scanEmptyGraphRecastGraph
ScanGraph()NavGraph
ScanInternal()RecastGraphprotectedvirtual
SerializeExtraInfo(GraphSerializationContext ctx)NavmeshBaseprotectedvirtual
SetMatrix(Matrix4x4 m)NavGraph
showMeshOutlineNavmeshBase
showMeshSurfaceNavmeshBase
showNodeConnectionsNavmeshBase
SnapForceBoundsToScene()RecastGraph
stagingTilesRecastGraphprivate
StartBatchTileUpdate()NavmeshBase
tagMaskRecastGraph
terrainSampleSizeRecastGraph
TileBorderSizeInVoxelsRecastGraphprivate
TileBorderSizeInWorldUnitsRecastGraphprivate
TileIndexMaskNavmeshBase
TileIndexOffsetNavmeshBase
tilesNavmeshBaseprotected
tileSizeXRecastGraph
tileSizeZRecastGraph
TileWorldSizeXRecastGraph
TileWorldSizeZRecastGraph
tileXCountNavmeshBase
tileZCountNavmeshBase
transformNavmeshBase
UpdateArea(GraphUpdateObject guo)RecastGraphprivate
UpdateAreaInit(GraphUpdateObject o)RecastGraphprivate
UpdateAreaPost(GraphUpdateObject guo)RecastGraphprivate
useTilesRecastGraph
VertexIndexMaskNavmeshBase
walkableClimbRecastGraph
walkableHeightRecastGraph