A* Pathfinding Project
4.1.23
The A* Pathfinding Project for Unity 3D
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Connects two nodes with a direct connection. More...
Connects two nodes with a direct connection.
It is not possible to detect this link when following a path (which may be good or bad), for that you can use NodeLink2.
Public Member Functions | |
virtual void | Apply () |
void | InternalOnPostScan () |
void | OnDrawGizmos () |
override void | OnGraphsPostUpdate () |
Called after graphs have been updated using GraphUpdateObjects. More... | |
override void | OnPostScan () |
Called right after all graphs have been scanned. More... | |
Public Member Functions inherited from GraphModifier | |
virtual void | OnGraphsPreUpdate () |
Called before graphs are updated using GraphUpdateObjects. More... | |
virtual void | OnLatePostScan () |
Called at the end of the scanning procedure. More... | |
virtual void | OnPostCacheLoad () |
Called after cached graphs have been loaded. More... | |
virtual void | OnPreScan () |
Called right before graphs are going to be scanned. More... | |
Public Attributes | |
float | costFactor = 1.0f |
The connection will be this times harder/slower to traverse. More... | |
bool | deleteConnection = false |
Delete existing connection instead of adding one. More... | |
Transform | end |
End position of the link. More... | |
bool | oneWay = false |
Make a one-way connection. More... | |
Properties | |
Transform | End [get] |
Transform | Start [get] |
Additional Inherited Members | |
Public Types inherited from GraphModifier | |
enum | EventType { PostScan = 1 << 0, PreScan = 1 << 1, LatePostScan = 1 << 2, PreUpdate = 1 << 3, PostUpdate = 1 << 4, PostCacheLoad = 1 << 5 } |
GraphModifier event type. More... | |
Static Public Member Functions inherited from GraphModifier | |
static void | FindAllModifiers () |
static void | TriggerEvent (GraphModifier.EventType type) |
Triggers an event for all active graph modifiers. More... | |
Protected Member Functions inherited from GraphModifier | |
override void | Awake () |
virtual void | OnDestroy () |
virtual void | OnDisable () |
Removes this modifier from list of active modifiers. More... | |
virtual void | OnEnable () |
Adds this modifier to list of active modifiers. More... | |
override void | Reset () |
Handle serialization backwards compatibility. More... | |
Protected Member Functions inherited from VersionedMonoBehaviour | |
virtual int | OnUpgradeSerializedData (int version, bool unityThread) |
Handle serialization backwards compatibility. More... | |
Static Protected Member Functions inherited from GraphModifier | |
static List< T > | GetModifiersOfType< T > () |
Protected Attributes inherited from GraphModifier | |
ulong | uniqueID |
Unique persistent ID for this component, used for serialization. More... | |
Static Protected Attributes inherited from GraphModifier | |
static Dictionary< ulong, GraphModifier > | usedIDs = new Dictionary<ulong, GraphModifier>() |
Maps persistent IDs to the component that uses it. More... | |
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virtual |
void InternalOnPostScan | ( | ) |
void OnDrawGizmos | ( | ) |
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virtual |
Called after graphs have been updated using GraphUpdateObjects.
Eventual flood filling has been done
Reimplemented from GraphModifier.
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virtual |
Called right after all graphs have been scanned.
FloodFill and other post processing has not been done.
Reimplemented from GraphModifier.
float costFactor = 1.0f |
The connection will be this times harder/slower to traverse.
Note that values lower than one will not always make the pathfinder choose this path instead of another path even though this one should lead to a lower total cost unless you also adjust the Heuristic Scale in A* Inspector -> Settings -> Pathfinding or disable the heuristic altogether.
bool deleteConnection = false |
Delete existing connection instead of adding one.
Transform end |
End position of the link.
bool oneWay = false |
Make a one-way connection.
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