A* Pathfinding Project
4.1.1
The A* Pathfinding Project for Unity 3D
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- s -
samplePos :
Simulator.WorkerContext
samples :
Profile
sampleSize :
Simulator.WorkerContext
savedDimensions :
GridGraphEditor
savedNodeSize :
GridGraphEditor
savedTransform :
GridGraphEditor
saveParents :
FloodPath
scale :
NavMeshGraph
scanEmptyGraph :
RecastGraph
scanOnStartup :
AstarPath
scripts :
GraphUpdateSceneEditor
scriptsFolder :
AstarPathEditor
searchedNodes :
Path
searchLength :
PathTypesDemo
,
RandomPath
searchTag :
PointGraph
second :
RichSpecial
seed :
EuclideanEmbedding
seeker :
AIBase
,
AILerp
,
RichPath
,
RVOExampleAgent
,
PathModifier
,
MonoModifier
segment :
Agent.VO
segmentEnd :
Agent.VO
segmentStart :
Agent.VO
selected :
TurnBasedManager
selectedPoint :
GraphUpdateSceneEditor
selection :
GroupController
selectionBox :
GroupController
selector :
BlockManager.TraversalProvider
sequence :
AnimationLink
sequentialTarget :
MultiTargetPath
serializationSettingsArea :
AstarPathEditor
serializedVersion :
GraphUpdateScene
serializers :
TinyJsonSerializer
setReminder :
AstarUpdateWindow
setTag :
GraphUpdateObject
,
GraphUpdateScene
setTagInvert :
GraphUpdateScene
settings :
AstarSerializer
settingsArea :
AstarPathEditor
setWalkability :
GraphUpdateObject
,
GraphUpdateScene
shape :
GraphUpdateObject
shapeEdge :
Connection
show :
AstarDebugger
showExtra :
GridGraphEditor
showFPS :
AstarDebugger
showGraph :
AstarDebugger
showGraphs :
AstarPath
showInEditor :
AstarDebugger
showMemProfile :
AstarDebugger
showMeshOutline :
GridGraph
,
NavmeshBase
showMeshSurface :
GridGraph
,
NavmeshBase
showNavGraphs :
AstarPath
showNodeConnections :
GridGraph
,
NavmeshBase
showPathProfile :
AstarDebugger
showSearchTree :
GraphGizmoHelper
,
AstarPath
showSettings :
AstarPathEditor
showUnwalkableNodes :
AstarPath
sim :
GroupController
,
LightweightRVO
,
RVOObstacle
simpleClipper :
TileHandler
simulatedPosition :
AIBase
,
AILerp
simulatedRotation :
AIBase
,
AILerp
simulator :
Agent
,
Simulator.Worker
,
RVOSimulator
singleFixed :
ProceduralWorld.ProceduralPrefab
size :
GridLookup< T >
,
RVOSquareObstacle
sleepVelocity :
MineBotAI
slowdown :
AIPath
slowdownDistance :
AIPath
,
RVOExampleAgent
slowdownTime :
RichAI
slowWhenNotFacingTarget :
AIPath
,
RichAI
smem :
Profile
smoothedVelocity :
MecanimBridge
smoothRotation :
AstarSmoothFollow2
smoothType :
SimpleSmoothModifier
SortGScores :
BinaryHeap
source :
GridGraph.TextureData
sourceMesh :
NavMeshGraph
sourceObstacles :
RVOObstacle
speed :
ManualRVOAgent
,
AILerp
,
RVOQuadtree.QuadtreeQuery
,
BezierMover
split :
PointKDTree.Node
splitAtEveryPortal :
FunnelModifier
splitAxis :
PointKDTree.Node
spread :
RandomPath
,
PathTypesDemo
spreadOutCount :
EuclideanEmbedding
squareMat :
PathTypesDemo
stagingTiles :
RecastGraph
standardDimetric :
GridGraphEditor
standardIsometric :
GridGraphEditor
start :
WorkItemProcessor.IndexedQueue< T >
,
Simulator.Worker
,
GroupController
,
PathTypesDemo
startEndModifier :
Seeker
startHasRun :
AIBase
,
AILerp
startIndex :
Funnel.PathPart
startIntPoint :
ABPath
startNode :
FloodPath
,
NodeLink3
,
ConstantPath
,
ABPath
startPoint :
ConstantPath
,
ABPath
,
Funnel.PathPart
,
FloodPath
startTime :
AstarProfiler
starving :
ThreadControlQueue
state :
TurnBasedManager
stateLock :
Path
staticBatching :
ProceduralWorld
staticOffset :
AstarSmoothFollow2
strength :
SimpleSmoothModifier
style :
AstarDebugger
stylesLoaded :
AstarPathEditor
subdivideEveryIter :
RaycastModifier
subdivisions :
SimpleSmoothModifier
subTiles :
ProceduralWorld
summary :
AstarUpdateWindow
surfaceMaterial :
RetainedGizmos
switchPathInterpolationSpeed :
AILerp
switchTime :
Patrol
symmetryBreakingBias :
Simulator
,
RVOSimulator
Generated on Fri Jul 21 2017 22:28:20 for A* Pathfinding Project by
1.8.2