Various utilities for voxel rasterization.
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Various utilities for voxel rasterization.
- A* Pro Feature:
- This is an A* Pathfinding Project Pro feature only. This function/class/variable might not exist in the Free version of the A* Pathfinding Project or the functionality might be limited
The Pro version can be bought here
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static void | CopyVector (float[] a, int i, Vector3 v) |
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static void | CopyVector (float[] x, float[] y, float[] z, int i, Vector3 v) |
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static float | Max (float a, float b, float c) |
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static int | Max (int a, int b, int c, int d) |
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static float | Max (float a, float b, float c, float d) |
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static float | Min (float a, float b, float c) |
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static int | Min (int a, int b, int c, int d) |
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static float | Min (float a, float b, float c, float d) |
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static Int3 [] | RemoveDuplicateVertices (Int3[] vertices, int[] triangles) |
| Removes duplicate vertices from the array and updates the triangle array. More...
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◆ CopyVector() [1/2]
static void CopyVector |
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float [] |
a, |
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int |
i, |
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Vector3 |
v |
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◆ CopyVector() [2/2]
static void CopyVector |
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float [] |
x, |
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float [] |
y, |
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float [] |
z, |
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int |
i, |
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Vector3 |
v |
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) |
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static |
◆ Max() [1/3]
static float Max |
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float |
a, |
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float |
b, |
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float |
c |
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) |
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static |
◆ Max() [2/3]
static int Max |
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int |
a, |
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int |
b, |
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int |
c, |
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int |
d |
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static |
◆ Max() [3/3]
static float Max |
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float |
a, |
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float |
b, |
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float |
c, |
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float |
d |
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) |
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static |
◆ Min() [1/3]
static float Min |
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float |
a, |
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float |
b, |
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float |
c |
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) |
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static |
◆ Min() [2/3]
static int Min |
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int |
a, |
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int |
b, |
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int |
c, |
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int |
d |
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) |
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static |
◆ Min() [3/3]
static float Min |
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float |
a, |
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float |
b, |
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float |
c, |
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float |
d |
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) |
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static |
◆ RemoveDuplicateVertices()
static Int3 [] RemoveDuplicateVertices |
( |
Int3 [] |
vertices, |
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int [] |
triangles |
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) |
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static |
Removes duplicate vertices from the array and updates the triangle array.
- Returns
- The new array of vertices
The documentation for this class was generated from the following file:
- /Users/arong/Unity/a-pathfinding-project/Assets/AstarPathfindingProject/Generators/Utilities/Voxels/VoxelUtility.cs