Represents a mesh.
More...
Represents a mesh.
 Deprecated:
 Use RasterizationMesh instead

 ExtraMesh (Vector3[] vertices, int[] triangles, Bounds bounds) 

 ExtraMesh (Vector3[] vertices, int[] triangles, Bounds bounds, Matrix4x4 matrix) 

 RasterizationMesh () 

 RasterizationMesh (Vector3[] vertices, int[] triangles, Bounds bounds) 

 RasterizationMesh (Vector3[] vertices, int[] triangles, Bounds bounds, Matrix4x4 matrix) 

void  Pool () 
 Pool the vertices and triangles arrays if the pool field is true. More...


void  RecalculateBounds () 
 Recalculate the bounds based on vertices and matrix. More...


◆ ExtraMesh() [1/2]
ExtraMesh 
( 
Vector3 [] 
vertices, 


int [] 
triangles, 


Bounds 
bounds 

) 
 
◆ ExtraMesh() [2/2]
ExtraMesh 
( 
Vector3 [] 
vertices, 


int [] 
triangles, 


Bounds 
bounds, 


Matrix4x4 
matrix 

) 
 
The documentation for this class was generated from the following file:
 /Users/arong/Unity/apathfindingproject/Assets/AstarPathfindingProject/Generators/Utilities/Voxels/VoxelClasses.cs