Base class for path modifiers which are not attached to GameObjects.
More...
Base class for path modifiers which are not attached to GameObjects.
- See also
- MonoModifier
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abstract int | Order [get] |
| Modifiers will be executed from lower order to higher order. More...
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int | Order [get] |
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◆ Apply()
abstract void Apply |
( |
Path |
path | ) |
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pure virtual |
◆ Awake()
◆ OnDestroy()
void OnDestroy |
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Seeker |
seeker | ) |
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◆ PreProcess()
virtual void PreProcess |
( |
Path |
path | ) |
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virtual |
◆ seeker
◆ Order
Modifiers will be executed from lower order to higher order.
This value is assumed to stay constant.
The documentation for this class was generated from the following file:
- /Users/arong/Unity/a-pathfinding-project/Assets/AstarPathfindingProject/Modifiers/Modifiers.cs