A* Pathfinding Project
4.1.14
The A* Pathfinding Project for Unity 3D
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Public Member Functions | |
override void | OnInspectorGUI (NavGraph target) |
Override to implement graph inspectors. More... | |
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bool | AutoScan () |
Called by editor scripts to rescan the graphs e.g when the user moved a graph. More... | |
void | OnBaseInspectorGUI (NavGraph target) |
Draws common graph settings. More... | |
virtual void | OnEnable () |
virtual void | OnSceneGUI (NavGraph target) |
Override to implement scene GUI drawing for the graph. More... | |
bool | ToggleGroup (string label, bool value) |
Draws a toggle with a bold label to the right. More... | |
Additional Inherited Members | |
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static bool | FixLabel (string label, string buttonLabel="Fix", int buttonWidth=40) |
Draws a small help box with a 'Fix' button to the right. More... | |
static Object | ObjectField (string label, Object obj, System.Type objType, bool allowSceneObjects) |
static Object | ObjectField (GUIContent label, Object obj, System.Type objType, bool allowSceneObjects) |
static void | Separator () |
Draws a thin separator line. More... | |
static bool | ToggleGroup (GUIContent label, bool value) |
Draws a toggle with a bold label to the right. More... | |
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AstarPathEditor | editor |
FadeArea | fadeArea |
Stores if the graph is visible or not in the inspector. More... | |
FadeArea | infoFadeArea |
Stores if the graph info box is visible or not in the inspector. More... | |
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NavGraph | target |
NavGraph this editor is exposing. More... | |
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virtual |
Override to implement graph inspectors.
Reimplemented from GraphEditor.