A* Pathfinding Project  4.1.14
The A* Pathfinding Project for Unity 3D
LegacyAIPathEditor Class Reference

Protected Member Functions

override void Inspector ()
- Protected Member Functions inherited from BaseAIEditor
override void OnEnable ()
- Protected Member Functions inherited from EditorBase
void Clamp (string name, float min, float max=float.PositiveInfinity)
void ClampInt (string name, int min, int max=int.MaxValue)
SerializedProperty FindProperty (string name)
void IntSlider (string propertyPath, int left, int right)
void Mask (string propertyPath, string[] options, string label=null)
void Popup (string propertyPath, GUIContent[] options, string label=null)
bool PropertyField (string propertyPath, string label=null, string tooltip=null)
bool PropertyField (SerializedProperty prop, string label=null, string tooltip=null)

Additional Inherited Members

- Public Member Functions inherited from EditorBase
sealed override void OnInspectorGUI ()
- Protected Attributes inherited from BaseAIEditor
SerializedProperty gravity

Member Function Documentation

◆ Inspector()

override void Inspector ( )

Reimplemented from BaseAIEditor.

The documentation for this class was generated from the following file: