Blocks nodes according to a BlockManager.
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Blocks nodes according to a BlockManager.
◆ TraversalProvider()
◆ CanTraverse()
◆ GetTraversalCost()
◆ blockManager
Holds information about which nodes are occupied.
◆ selector
Blockers for this path.
The effect depends on mode.
Note that having a large selector has a performance cost.
- See also
- mode
◆ mode
Affects which nodes are considered blocked.
The documentation for this class was generated from the following file:
- /Users/arong/Unity/a-pathfinding-project/Assets/AstarPathfindingProject/TurnBased/BlockManager.cs