Node in a quadtree for storing RVO agents.
More...
Node in a quadtree for storing RVO agents.
- See also
- Pathfinding.GraphNode for the node class that is used for pathfinding data.
◆ Add()
◆ CalculateMaxSpeed()
float CalculateMaxSpeed |
( |
Node [] |
nodes, |
|
|
int |
index |
|
) |
| |
◆ Distribute()
void Distribute |
( |
Node [] |
nodes, |
|
|
Rect |
r |
|
) |
| |
Distribute the agents in this node among the children.
Used after subdividing the node.
◆ child00
◆ child01
◆ child10
◆ child11
◆ count
◆ linkedList
◆ maxSpeed
Maximum speed of all agents inside this node.
The documentation for this struct was generated from the following file:
- /Users/arong/Unity/a-pathfinding-project/Assets/AstarPathfindingProject/Core/RVO/RVOQuadtree.cs