A* Pathfinding Project
4.1.10
The A* Pathfinding Project for Unity 3D
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Public Member Functions | |
virtual bool | Aim (RTSUnit target) |
virtual void | Attack (RTSUnit target) |
bool | InRangeOf (Vector3 point) |
Public Attributes | |
float | attackDuration |
bool | canMoveWhileAttacking = false |
float | cooldown |
float | range |
bool | ranged |
Properties | |
bool | isAttacking [get] |
Private Attributes | |
float | lastAttackTime = float.NegativeInfinity |
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virtual |
Reimplemented in RTSWeaponSimpleRanged.
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virtual |
Reimplemented in RTSWeaponSimpleRanged.
bool InRangeOf | ( | Vector3 | point | ) |
float attackDuration |
bool canMoveWhileAttacking = false |
float cooldown |
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private |
float range |
bool ranged |
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get |