◆ State
| Enumerator |
|---|
| Normal | |
| PlacingBuilding | |
| Dragging | |
◆ AbortBuildingPlacement()
| void AbortBuildingPlacement |
( |
| ) |
|
|
private |
◆ Awake()
◆ HandleBuildingPlacement()
| void HandleBuildingPlacement |
( |
| ) |
|
|
private |
◆ HandleMovement()
◆ HandleSelection()
◆ RaycastScreenPoint()
| RaycastHit RaycastScreenPoint |
( |
Vector2 |
mousePosition, |
|
|
LayerMask |
mask |
|
) |
| |
|
private |
◆ ShowMenu()
◆ StartBuildingPlacement()
◆ Update()
◆ active
◆ activeMenu
◆ buildingInfo
◆ buildingPreview
| GameObject buildingPreview |
◆ dragStart
◆ groundMask
◆ hasSelected
◆ ignoreFrame
◆ menuItemPrefab
| GameObject menuItemPrefab |
◆ menuRoot
◆ selectionBox
| RectTransform selectionBox |
◆ state
The documentation for this class was generated from the following file:
- /Users/arong/Unity/a-pathfinding-project/Assets/AstarPathfindingProject/ExampleScenes/Example18_RTS/RTSUI.cs