A* Pathfinding Project
4.1.0
The A* Pathfinding Project for Unity 3D
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Classes | |
class | ArrayPool< T > |
Lightweight Array Pool. More... | |
class | Checksum |
Calculates checksums of byte arrays. More... | |
class | Draw |
Helper methods for drawing gizmos and debug lines. More... | |
class | GraphGizmoHelper |
class | GraphTransform |
Defines a transformation from graph space to world space. More... | |
class | GridLookup< T > |
Holds a lookup datastructure to quickly find objects inside rectangles. More... | |
struct | Guid |
Simple implementation of a GUID. More... | |
interface | IAstarPooledObject |
interface | IMovementPlane |
Transforms to and from world space to a 2D movement plane. More... | |
interface | ITransform |
Generic 3D coordinate transformation. More... | |
class | ListExtensions |
Extension methods for List<T> More... | |
class | ListPool< T > |
Lightweight List Pool. More... | |
class | LockFreeStack |
Implements a lock free multiple producer - single consumer stack for the Path object. More... | |
class | Memory |
Various utilities for handling arrays and memory. More... | |
class | MovementUtilities |
class | ObjectPool< T > |
Lightweight object Pool for IAstarPooledObject. More... | |
class | ObjectPoolSimple< T > |
Lightweight object Pool. More... | |
class | PathInterpolator |
Interpolates along a sequence of points. More... | |
class | RetainedGizmos |
Helper for drawing Gizmos in a performant way. More... | |
class | StackPool< T > |
Lightweight Stack Pool. More... | |
class | TileHandler |
Utility class for updating tiles of navmesh/recast graphs. More... | |