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static bool | FixLabel (string label, string buttonLabel="Fix", int buttonWidth=40) |
| Draws a small help box with a 'Fix' button to the right.
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static Object | ObjectField (string label, Object obj, System.Type objType, bool allowSceneObjects) |
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static Object | ObjectField (GUIContent label, Object obj, System.Type objType, bool allowSceneObjects) |
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static void | Separator () |
| Draws a thin separator line.
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static bool | ToggleGroup (GUIContent label, bool value) |
| Draws a toggle with a bold label to the right.
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Called by editor scripts to rescan the graphs e.g when the user moved a graph.
Will only scan graphs if not playing and time to scan last graph was less than some constant (to avoid lag with large graphs)
static bool FixLabel |
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string |
label, |
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string |
buttonLabel = "Fix" , |
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int |
buttonWidth = 40 |
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static |
Draws a small help box with a 'Fix' button to the right.
- Returns
- Boolean - Returns true if the button was clicked
static Object ObjectField |
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string |
label, |
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Object |
obj, |
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System.Type |
objType, |
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bool |
allowSceneObjects |
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) |
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static |
static Object ObjectField |
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GUIContent |
label, |
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Object |
obj, |
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System.Type |
objType, |
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bool |
allowSceneObjects |
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) |
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static |
void OnBaseInspectorGUI |
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NavGraph |
target | ) |
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Draws common graph settings.
virtual void OnEnable |
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virtual |
virtual void OnInspectorGUI |
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NavGraph |
target | ) |
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virtual |
virtual void OnSceneGUI |
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NavGraph |
target | ) |
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virtual |
Override to implement scene GUI drawing for the graph.
Reimplemented in GridGraphEditor.
static void Separator |
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| ) |
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static |
Draws a thin separator line.
bool ToggleGroup |
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string |
label, |
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bool |
value |
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) |
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Draws a toggle with a bold label to the right.
Does not enable or disable GUI
static bool ToggleGroup |
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GUIContent |
label, |
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bool |
value |
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) |
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static |
Draws a toggle with a bold label to the right.
Does not enable or disable GUI
Stores if the graph is visible or not in the inspector.
Stores if the graph info box is visible or not in the inspector.
The documentation for this class was generated from the following file:
- /Users/arong/Unity/a-pathfinding-project/Assets/AstarPathfindingProject/Editor/GraphEditors/GraphEditor.cs