|
class | ABPath |
| Basic path, finds the shortest path from A to B. More...
|
|
class | ABPathEndingCondition |
| Ending condition which emulates the default one for the ABPath. More...
|
|
class | AdvancedSmooth |
| Smoothing by dividing path into turns and straight segments. More...
|
|
class | AIBase |
| Base class for AIPath and RichAI. More...
|
|
class | AlternativePath |
| Applies penalty to the paths it processes telling other units to avoid choosing the same path. More...
|
|
class | AnimationLink |
|
class | AnimationLinkEditor |
|
class | AstarColor |
| Stores editor colors. More...
|
|
class | AstarData |
| Stores the navigation graphs for the A* Pathfinding System. More...
|
|
class | AstarDebugger |
| Debugger for the A* Pathfinding Project. More...
|
|
class | AstarEnumFlagAttribute |
|
class | AstarEnumFlagDrawer |
|
class | AstarMath |
| Utility functions for working with numbers and strings. More...
|
|
class | AstarPathEditor |
|
class | AstarProfiler |
|
class | AstarSplines |
| Contains various spline functions. More...
|
|
class | AstarUpdateChecker |
| Handles update checking for the A* Pathfinding Project. More...
|
|
class | AstarUpdateWindow |
|
struct | AstarWorkItem |
|
class | BaseAIEditor |
|
class | BBTree |
| Axis Aligned Bounding Box Tree. More...
|
|
class | BinaryHeap |
| Binary heap implementation. More...
|
|
struct | Connection |
| Represents a connection to another node. More...
|
|
class | ConstantPath |
| Finds all nodes within a specified distance from the start. More...
|
|
class | CustomGraphEditorAttribute |
| Added to editors of custom graph types. More...
|
|
class | CustomPath |
|
class | DebugUtility |
| Helper for drawing debug information for the recast graph. More...
|
|
class | DynamicGridObstacle |
| Attach this script to any obstacle with a collider to enable dynamic updates of the graphs around it. More...
|
|
class | EditorGUILayoutx |
| Handles fading effects and also some custom GUI functions such as LayerMaskField. More...
|
|
class | EndingConditionDistance |
| Target is found when the path is longer than a specified value. More...
|
|
class | EndingConditionProximity |
| Ending condition which stops a fixed distance from the target point. More...
|
|
class | EuclideanEmbedding |
| Implements heuristic optimizations. More...
|
|
class | FadeArea |
| Editor helper for hiding and showing a group of GUI elements. More...
|
|
class | FleePath |
| Returns a path heading away from a specified point to avoid. More...
|
|
class | FloodPath |
| Floods the area completely for easy computation of any path to a single point. More...
|
|
class | FloodPathConstraint |
| Restrict suitable nodes by if they have been searched by a FloodPath. More...
|
|
class | FloodPathTracer |
| Traces a path created with the Pathfinding.FloodPath. More...
|
|
class | Funnel |
| Implements the funnel algorithm as well as various related methods. More...
|
|
class | FunnelModifier |
| Simplifies paths on navmesh graphs using the funnel algorithm. More...
|
|
class | GraphCollision |
| Handles collision checking for graphs. More...
|
|
class | GraphEditor |
|
class | GraphEditorBase |
| Defined here only so non-editor classes can use the target field. More...
|
|
struct | GraphHitInfo |
| Returned by graph ray- or linecasts containing info about the hit. More...
|
|
class | GraphModifier |
| GraphModifier is used for modifying graphs or processing graph data based on events. More...
|
|
class | GraphNode |
| Base class for all nodes. More...
|
|
class | GraphUpdateObject |
| Represents a collection of settings used to update nodes in a specific region of a graph. More...
|
|
class | GraphUpdateProcessor |
|
class | GraphUpdateScene |
| Helper class for easily updating graphs. More...
|
|
class | GraphUpdateSceneEditor |
| Editor for GraphUpdateScene. More...
|
|
class | GraphUpdateShape |
| Defines a shape for a Pathfinding.GraphUpdateObject. More...
|
|
class | GraphUpdateUtilities |
| Contains useful functions for updating graphs. More...
|
|
class | GraphVisualizationUtilities |
| Contains useful functions for visualizing graphs. More...
|
|
class | GridGraph |
| Generates a grid of nodes. More...
|
|
class | GridGraphEditor |
|
class | GridNode |
| Node used for the GridGraph. More...
|
|
class | GridNodeBase |
| Base class for GridNode and LevelGridNode. More...
|
|
class | GUIUtilityx |
| Simple GUI utility functions. More...
|
|
interface | INavmesh |
|
interface | INavmeshHolder |
|
struct | Int2 |
| Two Dimensional Integer Coordinate Pair. More...
|
|
struct | Int3 |
| Holds a coordinate in integers. More...
|
|
struct | IntRect |
| Integer Rectangle. More...
|
|
interface | IPathInternals |
| Used for hiding internal methods of the Path class. More...
|
|
interface | IPathModifier |
| Base for all path modifiers. More...
|
|
interface | IRaycastableGraph |
|
interface | ITransformedGraph |
|
interface | ITraversalProvider |
| Provides additional traversal information to a path request. More...
|
|
interface | IUpdatableGraph |
| Graphs which can be updated during runtime. More...
|
|
interface | IWorkItemContext |
| Interface to expose a subset of the WorkItemProcessor functionality. More...
|
|
class | LayerGridGraph |
| Grid Graph, supports layered worlds. More...
|
|
class | LayerGridGraphEditor |
|
class | LayerGridGraphUpdate |
| GraphUpdateObject with more settings for the LayerGridGraph. More...
|
|
class | LevelGridNode |
| Describes a single node for the LayerGridGraph. More...
|
|
class | LinkedLevelNode |
| Internal class used by the LayerGridGraph. More...
|
|
class | LocalSpaceGraph |
| Helper for Pathfinding.Examples.LocalSpaceRichAI. More...
|
|
class | MeshNode |
|
class | MonoModifier |
| Base class for path modifiers which can be attached to GameObjects. More...
|
|
class | MultiTargetPath |
| A path which searches from one point to a number of different targets in one search or from a number of different start points to a single target. More...
|
|
class | NavGraph |
| Base class for all graphs. More...
|
|
class | NavmeshAdd |
| Adds new geometry to a recast graph. More...
|
|
class | NavmeshBase |
| Base class for RecastGraph and NavMeshGraph. More...
|
|
class | NavmeshClamp |
| Attach to any GameObject and the object will be clamped to the navmesh. More...
|
|
class | NavmeshCut |
| Navmesh cutting is used for fast recast graph updates. More...
|
|
class | NavmeshCutEditor |
|
class | NavMeshGraph |
| Generates graphs based on navmeshes. More...
|
|
class | NavMeshGraphEditor |
|
class | NavmeshTile |
|
class | NNConstraint |
| Nearest node constraint. More...
|
|
struct | NNInfo |
| Result of a nearest node query. More...
|
|
struct | NNInfoInternal |
| Internal result of a nearest node query. More...
|
|
class | NodeLink |
| Connects two nodes with a direct connection. More...
|
|
class | NodeLink2 |
| Connects two nodes via two intermediate point nodes. More...
|
|
class | NodeLink3 |
| Connects two TriangleMeshNodes (recast/navmesh graphs) as if they had shared an edge. More...
|
|
class | NodeLink3Node |
|
class | ObjImporter |
|
class | OptimizationHandler |
| Helper for enabling or disabling compiler directives. More...
|
|
class | Path |
| Base class for all path types. More...
|
|
class | PathEndingCondition |
| Customized ending condition for a path. More...
|
|
class | PathHandler |
| Handles thread specific path data. More...
|
|
class | PathModifier |
| Base class for path modifiers which are not attached to GameObjects. More...
|
|
class | PathNNConstraint |
| A special NNConstraint which can use different logic for the start node and end node in a path. More...
|
|
class | PathNode |
| Stores temporary node data for a single pathfinding request. More...
|
|
class | PathPool |
| Pools path objects to reduce load on the garbage collector. More...
|
|
class | PathPool< T > |
| Pools path objects to reduce load on the garbage collector. More...
|
|
class | PathProcessor |
|
class | PathReturnQueue |
|
struct | PathThreadInfo |
| Holds info about one pathfinding thread. More...
|
|
class | PathUtilities |
| Contains useful functions for working with paths and nodes. More...
|
|
class | PointGraph |
| Basic point graph. More...
|
|
class | PointGraphEditor |
|
class | PointKDTree |
| Represents a collection of GraphNodes. More...
|
|
class | PointNode |
| Node used for the PointGraph. More...
|
|
class | Polygon |
| Utility functions for working with polygons, lines, and other vector math. More...
|
|
class | Profile |
|
struct | Progress |
| Progress info for e.g a progressbar. More...
|
|
class | RadiusModifier |
| Radius path modifier for offsetting paths. More...
|
|
class | RandomPath |
| Finds a path in a random direction from the start node. More...
|
|
class | RaycastModifier |
| Simplifies a path using raycasting. More...
|
|
class | RaycastModifierEditor |
|
class | RecastBBTree |
| Axis Aligned Bounding Box Tree. More...
|
|
class | RecastBBTreeBox |
|
class | RecastGraph |
| Automatically generates navmesh graphs based on world geometry. More...
|
|
class | RecastGraphEditor |
| Editor for the RecastGraph. More...
|
|
class | RecastMeshObj |
| Explicit mesh object for recast graphs. More...
|
|
class | RecastMeshObjEditor |
|
class | RecastTileUpdate |
| Updates the recast tile(s) it is in at start, needs RecastTileUpdateHandler. More...
|
|
class | RecastTileUpdateHandler |
| Helper for easier fast updates to recast graphs. More...
|
|
class | RelevantGraphSurface |
| Pruning of recast navmesh regions. More...
|
|
class | RichAI |
| Advanced AI for navmesh based graphs. More...
|
|
class | RichFunnel |
|
class | RichPath |
|
class | RichPathPart |
|
class | RichSpecial |
|
class | RVONavmeshEditor |
|
class | RVOSimulatorEditor |
|
class | RVOSquareObstacleEditor |
|
class | SeekerEditor |
|
class | SimpleSmoothModifier |
| Modifier which smooths the path. More...
|
|
class | SmoothModifierEditor |
|
class | StartEndModifier |
| Adjusts start and end points of a path. More...
|
|
class | TagMask |
| Holds a tagmask. More...
|
|
class | TargetMover |
| Moves the target in example scenes. More...
|
|
class | ThreadControlQueue |
| Queue of paths to be processed by the system. More...
|
|
class | TileHandlerHelper |
| Helper for navmesh cut objects. More...
|
|
class | TriangleMeshNode |
| Node represented by a triangle. More...
|
|
class | UnityReferenceHelper |
| Helper class to keep track of references to GameObjects. More...
|
|
class | VectorMath |
| Various vector math utility functions. More...
|
|
class | VersionedMonoBehaviour |
| Base class for all components in the package. More...
|
|
class | WorkItemProcessor |
|
class | XPath |
| Extended Path. More...
|
|