Here is a list of all class members with links to the classes they belong to:
- i -
- i3translation
: GraphTransform
- id
: PathProcessor.GraphUpdateLock
, AdvancedSmooth.Turn
- id2NodeMapping
: GraphSerializationContext
- identity
: GraphTransform
- identityTransform
: GraphTransform
- ie
: ProceduralWorld.ProceduralTile
- ignore
: ObstacleVertex
- ignoredChecksum
: AstarPathEditor
- Ileft()
: Voxelize
- immediateCallback
: Path
- ImportFile()
: ObjImporter
- includePathSearchInfo
: RetainedGizmos.Hasher
- InCone()
: Voxelize
- index
: CompactVoxelCell
- infoFadeArea
: GraphEditor
- infoScreenOpen
: NavGraph
- inGameDebugPath
: AstarPath
- Init()
: AILerp
, RichAI
, AstarUpdateWindow
, VoxelPolygonClipper
, Voxelize
, GraphGizmoHelper
- init
: AstarWorkItem
- Initialize()
: GraphCollision
, GridGraph.TextureData
, ABPath
, ConstantPath
, FloodPath
, FloodPathTracer
, MultiTargetPath
, RandomPath
, RichPath
, RichFunnel
, RichSpecial
, Path
, IPathInternals
- InitializeAstarData()
: AstarPath
- InitializeFastProfile()
: AstarProfiler
- InitializeForPath()
: PathHandler
- InitializeNode()
: AstarPath
, PathProcessor
, PathHandler
- InitializePathProcessor()
: AstarPath
- InitializeProfiler()
: AstarPath
- InitializeTileInfo()
: RecastGraph
- initialPenalty
: NavGraph
- initWithContext
: AstarWorkItem
- inPool
: ArrayPool< T >
, ListPool< T >
, ObjectPoolSimple< T >
- inputMeshes
: Voxelize
- InSearchTree()
: GraphGizmoHelper
- Insert()
: RVOQuadtree
, RecastBBTree
- InsertAgentNeighbour()
: Agent
- InsertObstacleNeighbour()
: Agent
- Int2()
: Int2
- Int3()
: Int3
- InternalBlock()
: BlockManager
- InternalGenerate()
: ProceduralWorld.ProceduralTile
- InternalGridFlags
: GridNode
- InternalOnPostScan()
: NodeLink
, NodeLink2
, NodeLink3
- internalTagPenalties
: Path
- InternalUnblock()
: BlockManager
- interpolatedRotations
: LightweightRVO
- interpolatedVelocities
: LightweightRVO
- interpolatePathSwitches
: AILerp
- interpolator
: AILerp
, AIPath
- Intersect()
: Voxelize
- Intersection()
: IntRect
- IntersectionFactor()
: Polygon
- IntersectionFactorRay()
: Polygon
- IntersectionFactorRaySegment()
: Polygon
- IntersectionPoint()
: Polygon
- IntersectionPointOptimized()
: Polygon
- IntersectProp()
: Voxelize
- Intersects()
: Polygon
, IntRect
, Polygon
- IntersectsUnclamped()
: Polygon
- IntRect()
: IntRect
- IntToColor()
: AstarMath
- InvalidSpanValue
: VoxelArea
- invariantCulture
: TinyJsonSerializer
- inverseMatrix
: NavGraph
, GraphTransform
- InversePrevious()
: AlternativePath
- inverseRotation
: GraphTransform
- InverseTransform()
: GraphTransform
, ITransform
, GraphTransform
- inverted
: MultiTargetPath
- InvertSettings()
: GraphUpdateScene
- InvoluteOfCircle()
: PathUtilities
- IsAnyGraphUpdateInProgress
: GraphUpdateProcessor
, AstarPath
- IsAnyGraphUpdateQueued
: AstarPath
, GraphUpdateProcessor
- IsAnyGraphUpdatesQueued
: AstarPath
- IsAnyWorkItemInProgress
: AstarPath
- isBatching
: TileHandler
- IsClockwise()
: Polygon
- IsClockwiseMargin()
: Polygon
- IsClockwiseMarginXZ()
: VectorMath
- IsClockwiseOrColinear()
: VectorMath
- IsClockwiseOrColinearXZ()
: VectorMath
- IsClockwiseXZ()
: VectorMath
- IsColinear()
: VectorMath
, Polygon
- IsColinearAlmost()
: Polygon
- IsColinearAlmostXZ()
: VectorMath
- IsColinearXZ()
: VectorMath
- IsDefineEnabled()
: OptimizationHandler
- IsDone()
: Seeker
, Path
- isDual
: NavmeshCutEditor
, NavmeshCut
, TileHandler.Cut
- IsEmpty
: ThreadControlQueue
- isEmpty
: BinaryHeap
- IsJsEnabled()
: AstarPathEditor
- IsLastPart
: RichPath
- IsLeaf
: BBTree.BBTreeBox
- isLink
: Funnel.PathPart
- isMouseDown
: GridGraphEditor
- isometricAngle
: GridGraph
- IsPathPossible()
: PathUtilities
- isScanning
: AstarPath
- isScanningBacking
: AstarPath
- issueGUOs
: ObjectPlacer
- IsTerminating
: ThreadControlQueue
- IsUsingMultithreading
: PathProcessor
, AstarPath
- IsValid()
: IntRect
- isValid
: TileHandler
- IsValidConnection()
: PointGraph
, GridGraph
- isXY
: GraphTransform
- isXZ
: GraphTransform
- itemPool
: GridLookup< T >
- items
: GridLookup< T >.Root
- iterations
: SimpleSmoothModifier
, RaycastModifierEditor
, SmoothModifierEditor
, RaycastModifier