A* Pathfinding Project
4.0.3
The A* Pathfinding Project for Unity 3D
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- r -
Rainbow() :
Agent
RandomInside() :
ProceduralWorld.ProceduralTile
RandomPath() :
RandomPath
RandomPointOnSurface() :
TriangleMeshNode
,
GraphNode
,
GridNodeBase
RandomYRot() :
ProceduralWorld.ProceduralTile
RasterizationMesh() :
RasterizationMesh
RasterizeBoxCollider() :
RecastMeshGatherer
RasterizeCapsuleCollider() :
RecastMeshGatherer
RasterizeCollider() :
RecastMeshGatherer
Raycast() :
GraphCollision
RaycastPosition() :
AIBase
,
LegacyRichAI
RaySegmentIntersectXZ() :
VectorMath
ReAddItems< T >() :
TileHandlerHelper
Rebalance() :
PointKDTree
Rebuild() :
BinaryHeap
,
PointKDTree
RebuildFrom() :
BBTree
RebuildFromInternal() :
BBTree
RebuildMesh() :
NavmeshAdd
RebuildNodeLookup() :
PointGraph
RebuildOpenList() :
MultiTargetPath
RecalcConvex() :
GraphUpdateScene
RecalculateBounds() :
RasterizationMesh
,
RecastMeshObj
RecalculateCell() :
GridGraph
,
LayerGridGraph
RecalculateConnectionCosts() :
GraphNode
RecalculateCosts() :
EuclideanEmbedding
RecalculateDebugLimits() :
AstarPath
RecalculateHTarget() :
MultiTargetPath
RecalculatePath() :
RVOExampleAgent
RecalculatePivots() :
EuclideanEmbedding
RecastBBTreeBox() :
RecastBBTreeBox
RecastMeshGatherer() :
RecastMeshGatherer
ReceiverTerminated() :
ThreadControlQueue
RectArea() :
RecastBBTree
RectIntersectsCircle() :
BBTree
RectIntersectsRect() :
RecastBBTree
Recycle() :
PathPool< T >
Refresh() :
LocalSpaceGraph
RefreshServerMessage() :
AstarUpdateChecker
RefreshTransform() :
LocalSpaceRichAI
Register() :
RecastMeshObj
RegisterModifier() :
Seeker
RegisterSafeUpdate() :
AstarPath
RegisterTileType() :
TileHandler
Release() :
ArrayPool< T >
,
ListPool< T >
,
ObjectPool< T >
,
ObjectPoolSimple< T >
,
PathProcessor.GraphUpdateLock
,
StackPool< T >
,
Path
ReleaseClaimedPath() :
Seeker
ReleaseContours() :
Voxelize
ReleaseSilent() :
Path
ReloadInBounds() :
TileHandler
ReloadTile() :
TileHandler
RelocateNodes() :
NavGraph
,
GridGraph
,
NavmeshBase
,
PointGraph
Remove() :
BinaryHeap
,
GridLookup< T >
,
RecastBBTree
RemoveAgent() :
Simulator
RemoveBox() :
RecastBBTree
RemoveConnection() :
GraphNode
,
MeshNode
,
GridNodeBase
,
PointNode
RemoveConnections() :
NodeLink2
,
NodeLink3
RemoveConnectionsFromTile() :
NavmeshBase
RemoveConnectionsFromTo() :
NavmeshBase
RemoveDegenerateSegments() :
Voxelize
RemoveDuplicateVertices() :
Utility
RemoveFromLinkedList() :
GraphModifier
RemoveGraph() :
AstarData
,
AstarPathEditor
RemoveGridGraphFromStatic() :
GridGraph
,
LayerGridGraph
RemoveObject() :
ObjectPlacer
RemoveObstacle() :
Simulator
RemoveObstacles() :
RVONavmesh
RemoveUnusedMeshes() :
RetainedGizmos
RepaintSceneView() :
AstarPathEditor
Repeat() :
AstarMath
RepeatTrySearchPath() :
AILerp
,
AIPath
ReplaceTile() :
NavmeshBase
RequiresUpdate() :
NavmeshCut
,
NavmeshAdd
Reset() :
Path
,
RandomPath
,
XPath
,
FloodPathTracer
,
Path
,
UnityReferenceHelper
,
ConstantPath
,
IPathInternals
,
GraphModifier
,
VersionedMonoBehaviour
,
VoxelArea
,
ABPath
,
FloodPath
,
AstarProfiler
ResetAllGridConnections() :
LevelGridNode
ResetConnectionsInternal() :
GridNode
ResetFlags() :
MultiTargetPath
ResetLinkedVoxelSpans() :
VoxelArea
ReturnPath() :
IPathInternals
,
MultiTargetPath
,
Path
,
RandomPath
,
Path
ReturnPaths() :
PathReturnQueue
ReversesFaceOrientations() :
VectorMath
ReversesFaceOrientationsXZ() :
VectorMath
RevertFromBackup() :
GraphUpdateObject
RichFunnel() :
RichFunnel
RightOrColinear() :
VectorMath
,
Funnel
,
VectorMath
RightOrColinearXZ() :
VectorMath
RightXZ() :
VectorMath
Rotate() :
IntRect
,
Int2
RotateTowards() :
LegacyAIPath
,
LegacyRichAI
,
AIBase
RoundToInt() :
AstarMath
RoundUpToNextMultipleMod1() :
BinaryHeap
RoundVector3() :
GridGraphEditor
Run() :
Simulator.Worker
,
Profile
RunModifiers() :
Seeker
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