A* Pathfinding Project
4.0.3
The A* Pathfinding Project for Unity 3D
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Holds a tagmask. More...
Holds a tagmask.
This is used to store which tags to change and what to set them to in a Pathfinding.GraphUpdateObject. All variables are bitmasks.
I wanted to make it a struct, but due to technical limitations when working with Unity's GenericMenu, I couldn't. So be wary of this when passing it as it will be passed by reference, not by value as e.g LayerMask.
Public Member Functions | |
TagMask () | |
TagMask (int change, int set) | |
override string | ToString () |
Public Attributes | |
int | tagsChange |
int | tagsSet |
TagMask | ( | ) |
TagMask | ( | int | change, |
int | set | ||
) |
override string ToString | ( | ) |
int tagsChange |
int tagsSet |