Node in a quadtree for storing RVO agents.
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Node in a quadtree for storing RVO agents.
- See Also
- Pathfinding.GraphNode for the node class that is used for pathfinding data.
float CalculateMaxSpeed |
( |
Node[] |
nodes, |
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int |
index |
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) |
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void Distribute |
( |
Node[] |
nodes, |
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Rect |
r |
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) |
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Distribute the agents in this node among the children.
Used after subdividing the node.
Maximum speed of all agents inside this node.
The documentation for this struct was generated from the following file:
- /Users/arong/Unity/a-pathfinding-project/Assets/AstarPathfindingProject/Core/RVO/RVOQuadtree.cs