A* Pathfinding Project
4.0.0
The A* Pathfinding Project for Unity 3D
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- i -
Ileft() :
Voxelize
ImportFile() :
ObjImporter
InCone() :
Voxelize
Init() :
AILerp
,
Voxelize
,
GraphGizmoHelper
,
RichAI
,
AstarUpdateWindow
,
VoxelPolygonClipper
Initialize() :
GraphCollision
,
GridGraph.TextureData
,
ABPath
,
ConstantPath
,
RichPath
,
FloodPath
,
FloodPathTracer
,
RichFunnel
,
MultiTargetPath
,
RandomPath
,
RichSpecial
,
Path
,
IPathInternals
InitializeAstarData() :
AstarPath
InitializeFastProfile() :
AstarProfiler
InitializeForPath() :
PathHandler
InitializeNode() :
AstarPath
,
PathProcessor
,
PathHandler
InitializePathProcessor() :
AstarPath
InitializeProfiler() :
AstarPath
InitializeTileInfo() :
RecastGraph
InSearchTree() :
GraphGizmoHelper
Insert() :
RVOQuadtree
,
RecastBBTree
InsertAgentNeighbour() :
Agent
InsertObstacleNeighbour() :
Agent
Int2() :
Int2
Int3() :
Int3
InternalBlock() :
BlockManager
InternalGenerate() :
ProceduralWorld.ProceduralTile
InternalOnPostScan() :
NodeLink
,
NodeLink2
,
NodeLink3
InternalUnblock() :
BlockManager
Intersect() :
Voxelize
Intersection() :
IntRect
IntersectionFactor() :
Polygon
IntersectionFactorRay() :
Polygon
IntersectionFactorRaySegment() :
Polygon
IntersectionPoint() :
Polygon
IntersectionPointOptimized() :
Polygon
IntersectProp() :
Voxelize
Intersects() :
Polygon
,
IntRect
,
Polygon
IntersectsUnclamped() :
Polygon
IntRect() :
IntRect
IntToColor() :
AstarMath
InversePrevious() :
AlternativePath
InverseTransform() :
GraphTransform
,
ITransform
,
GraphTransform
InvertSettings() :
GraphUpdateScene
InvoluteOfCircle() :
PathUtilities
IsClockwise() :
Polygon
IsClockwiseMargin() :
Polygon
IsClockwiseMarginXZ() :
VectorMath
IsClockwiseOrColinear() :
VectorMath
IsClockwiseOrColinearXZ() :
VectorMath
IsClockwiseXZ() :
VectorMath
IsColinear() :
Polygon
,
VectorMath
,
Polygon
IsColinearAlmost() :
Polygon
IsColinearAlmostXZ() :
VectorMath
IsColinearXZ() :
VectorMath
IsDefineEnabled() :
OptimizationHandler
IsDone() :
Path
,
Seeker
IsJsEnabled() :
AstarPathEditor
IsPathPossible() :
PathUtilities
IsValid() :
IntRect
IsValidConnection() :
GridGraph
,
PointGraph
Generated on Mon Apr 10 2017 15:35:41 for A* Pathfinding Project by
1.8.2