A* Pathfinding Project  4.0.0
The A* Pathfinding Project for Unity 3D
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RichAI Member List

This is the complete list of members for RichAI, including all inherited members.

accelerationRichAI
animRichAI
ApproachingPartEndpointRichAI
ApproachingPathEndpointRichAI
Awake()RichAIprotectedvirtual
CalculateDeltaToMoveThisFrame(Vector2 position, float distanceToEndOfPath)RichAIprivate
CalculateWallForce(Vector2 position, float elevation, Vector2 directionToTarget)RichAIprivate
CancelCurrentPathRequest()RichAIprotected
canSearchPathRichAIprotected
centerOffsetRichAI
controllerRichAIprotected
delayUpdatePathRichAIprotected
deltaTimeRichAIprivatestatic
DistanceToNextWaypointRichAI
distanceToWaypointRichAIprotected
endReachedDistanceRichAI
funnelSimplificationRichAI
GizmoColorPathRichAIprotectedstatic
GizmoColorRaycastRichAIprotectedstatic
gravityRichAI
groundMaskRichAI
Init()RichAIprivate
lastCornerRichAIprotected
lastRepathRichAIprotected
maxSpeedRichAI
Move(Vector2 position, float elevation, Vector2 deltaPosition, float deltaElevation, RichFunnel fn)RichAIprivate
movementPlaneRichAIprotected
nextCornersRichAIprotected
NextPart()RichAIprotected
NextWaypointRichAI
OnDisable()RichAIprotectedvirtual
OnDrawGizmos()RichAIprotectedvirtual
OnEnable()RichAIprotectedvirtual
OnPathComplete(Path p)RichAIprivate
OnTargetReached()RichAIprotectedvirtual
OnUpgradeSerializedData(int version)VersionedMonoBehaviourprotectedvirtual
PathPendingRichAI
PlotTrajectory(Vector2 origin, Vector2 v, Vector2 a, Vector2 q, float tmax)RichAIprivatestatic
prevPositionRichAIprotected
raycastingForGroundPlacementRichAI
RaycastPosition(Vector2 position, float elevation, float lastElevation)RichAIprivate
realVelocityRichAIprotected
repathRateRichAI
repeatedlySearchPathsRichAI
RotateTowards(Vector2 direction, float degreesPerSecond)RichAIprivate
rotationSpeedRichAI
rpRichAIprotected
rvoControllerRichAIprotected
SearchPaths()RichAIprivate
seekerRichAIprotected
slowdownTimeRichAI
slowWhenNotFacingTargetRichAI
Start()RichAIprotectedvirtual
startHasRunRichAIprivate
targetRichAI
TargetPointRichAI
TargetReachedRichAI
Teleport(Vector3 newPosition)RichAI
trRichAIprotected
TraverseFunnel(RichFunnel fn)RichAIprivate
TraverseSpecial(RichSpecial rs)RichAIprotectedvirtual
TraversingSpecialRichAI
traversingSpecialPathRichAIprotected
Update()RichAIprotectedvirtual
UpdatePath()RichAIvirtual
UpdateTarget(RichFunnel fn)RichAIprotectedvirtual
VelocityRichAI
velocityRichAIprivate
verticalVelocityRichAIprivate
waitingForPathCalcRichAIprotected
wallBufferRichAIprotected
wallDistRichAI
wallForceRichAI
waypointRichAIprivate