A* Pathfinding Project
3.8.11
The A* Pathfinding Project for Unity 3D
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- s -
Sample() :
Agent.VO
SaveGraphData() :
AstarPathEditor
SaveGraphsAndUndo() :
AstarPathEditor
SaveReferenceTexture() :
GridGraphEditor
SaveToFile() :
AstarSerializer
ScalarSample() :
Agent.VO
Scan() :
NavGraph
,
AstarPath
ScanAllTiles() :
RecastGraph
ScanGraph() :
NavGraph
ScanInternal() :
NavMeshGraph
,
PointGraph
,
QuadtreeGraph
,
RecastGraph
,
NavGraph
,
GridGraph
,
LayerGridGraph
,
NavMeshGraph
ScanLoop() :
AstarPath
ScanTiledNavmesh() :
RecastGraph
ScheduleCleanObstacles() :
Simulator
ScheduleUpdate() :
RecastTileUpdate
,
RecastTileUpdateHandler
Search() :
PointGraph.GetNearestHelper
SearchBox() :
BBTree
SearchBoxCircle() :
BBTree
SearchBoxClosest() :
BBTree
SearchBoxClosestXZ() :
BBTree
SearchBoxInside() :
BBTree
SearchPath() :
AIPath
,
AILerp
SearchPaths() :
RichAI
SearchRec() :
AnimationLink
Seeker() :
Seeker
SegmentIntersectionPoint() :
Polygon
SegmentIntersectionPointXZ() :
VectorMath
SegmentIntersectsBounds() :
VectorMath
SegmentsIntersect() :
VectorMath
SegmentsIntersectXZ() :
VectorMath
Select() :
GroupController
Separator() :
GraphEditor
Serialize() :
AstarSerializer
,
TinyJsonSerializer
SerializeEditorSettings() :
AstarSerializer
SerializeExtraInfo() :
AstarSerializer
,
NavGraph
,
GridGraph
,
LayerGridGraph
,
NavMeshGraph
,
PointGraph
,
RecastGraph
SerializeGraphExtraInfo() :
AstarSerializer
SerializeGraphNodeReferences() :
AstarSerializer
SerializeGraphs() :
AstarData
,
AstarSerializer
,
AstarPathEditor
SerializeGraphsPart() :
AstarData
SerializeIfDataChanged() :
AstarPathEditor
SerializeInt3() :
GraphSerializationContext
SerializeMeta() :
AstarSerializer
SerializeNode() :
GraphNode
,
LevelGridNode
,
GridNode
,
PointNode
,
TriangleMeshNode
SerializeNodeIndices() :
AstarSerializer
SerializeNodeLinks() :
AstarSerializer
SerializeNodeReference() :
GraphSerializationContext
SerializeNodes() :
AstarSerializer
SerializeReferences() :
NodeLink2
,
GraphNode
,
MeshNode
,
GridNodeBase
,
PointNode
SerializeUnityObject() :
TinyJsonSerializer
SerializeVector3() :
GraphSerializationContext
SetAllConnectionInternal() :
GridNode
SetAstarEditorSettings() :
AstarPathEditor
SetBounds() :
RVOQuadtree
SetColor() :
GUIUtilityx
,
RVOExampleAgent
SetConnection() :
CompactVoxelSpan
SetConnectionInternal() :
GridNode
SetConnectionValue() :
LevelGridNode
SetConstrained() :
NNInfo
SetData() :
AstarData
SetDefineSymbols() :
OptimizationHandler
SetF() :
BinaryHeapM
SetGraph() :
RecastTileUpdateHandler
SetGraphIndexOffset() :
AstarSerializer
SetGridGraph() :
LevelGridNode
,
GridNode
SetMatrix() :
NavGraph
SetNavmeshHolder() :
TriangleMeshNode
SetNodeConnection() :
GridGraph
SetPathParametersForReturn() :
MultiTargetPath
SetPosition() :
LevelGridNode
,
PointNode
,
QuadtreeNode
SetStart() :
PathNNConstraint
SetState() :
DoorController
SetTarget() :
RVOExampleAgent
Setup() :
ABPath
,
AdvancedSmooth.TurnConstructor
,
ConstantPath
,
FleePath
,
FloodPath
,
FloodPathTracer
,
MultiTargetPath
,
RandomPath
SetUpOffsetsAndCosts() :
GridGraph
SetUpReferences() :
AstarPath
SetYPosition() :
Agent
,
IAgent
SharedEdge() :
TriangleMeshNode
Show() :
EditorGUILayoutx.FadeArea
ShowUpdateWindowIfRelevant() :
AstarUpdateChecker
ShrinkArray< T >() :
TileHandler
Sign() :
AstarMath
SignedTriangleAreaTimes2XZ() :
VectorMath
SimplifyContour() :
Voxelize
SimplifyPath() :
RichFunnel
SimplifyPath2() :
RichFunnel
SimplifyPath3() :
RichFunnel
Simulator() :
Simulator
SkipFieldData() :
TinyJsonDeserializer
SmoothBezier() :
SimpleSmoothModifier
SmoothOffsetSimple() :
SimpleSmoothModifier
SmoothSimple() :
SimpleSmoothModifier
Snap() :
StartEndModifier
SnapForceBoundsToScene() :
RecastGraph
SnappedLinecast() :
GridGraph
SnapSizeToNodes() :
GridGraphEditor
SphereCap() :
GraphUpdateSceneEditor
SplitByX() :
BBTree
SplitByZ() :
BBTree
Sqr() :
Agent
SqrDistancePointSegment() :
VectorMath
SqrDistancePointSegmentApproximate() :
VectorMath
SqrDistanceSegmentSegment() :
VectorMath
SqrDistanceXZ() :
VectorMath
SqrMagnitudeXZ() :
AstarMath
StackPool() :
StackPool< T >
Start() :
ProceduralWorld
,
TargetMover
,
RecastTileUpdate
,
AIPath
,
GroupController
,
LocalSpaceGraph
,
DoorController
,
LightweightRVO
,
RVOAgentPlacer
,
RVOObstacle
,
TileHandlerHelper
,
ProceduralGridMover
,
GraphUpdateScene
,
AstarDebugger
,
AIFollow
,
AILerp
,
ObjectPlacer
,
RichAI
,
RVOExampleAgent
,
DynamicGridObstacle
,
Profile
,
MineBotAI
StartBatchLoad() :
TileHandler
StartBatchTileUpdate() :
RecastGraph
StartFastProfile() :
AstarProfiler
StartMultiTargetPath() :
Seeker
StartPath() :
Seeker
,
AstarPath
,
Seeker
StartPathInternal() :
Seeker
StartProfile() :
AstarProfiler
StartTimer() :
Utility
StartTimerAdditive() :
Utility
Starving() :
ThreadControlQueue
Stop() :
Profile
,
AIFollow
Subdivide() :
Polygon
Suitable() :
FloodPathConstraint
,
NNConstraint
SuitableGraph() :
NNConstraint
SwapEndianness() :
Guid
Switch() :
EditorGUILayoutx.FadeArea
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