Class ManagedSettings Extends IComponentData, ICloneable, System::IEquatable<ManagedSettings>
Public
Settings for agent movement that require managed types.
This component is used to store settings for agent movement that cannot be put anywhere else. For example, it can store delegates, interfaces and objects.
It is used by the FollowerEntity component to store settings for how the agent should move. Fortunately, the settings here are not used often, and so putting them in a managed component does not affect performance much.
In contrast to ManagedState, these settings are persistent.
See
Public Methods
Public Variables
onTraverseOffMeshLink
Callback for when the agent starts to traverse an off-mesh link.
Public
pathfindingSettings
Settings for how an agent searches for paths.
Public