Namespace Jobs

Classes

Builds nodes and tiles and prepares them for pathfinding.

Builds tiles from raw mesh vertices and indices.

Builds tiles from a polygon soup using voxelization.

Calculates node connections between triangles within each tile.

Connects two adjacent tiles together.

Convert recast region IDs to the tags that should be applied to the nodes.

Builds tiles optimized for pathfinding, from a list of TileMesh.TileMeshUnsafe.

Transforms vertices from voxel coordinates to tile coordinates.

Writes connections to each node in each tile.

Scratch space for building navmesh tiles using voxelization.