Struct RVOAgent Extends IComponentData
Agent data for the local avoidance system.
These settings are copied to the local avoidance simulation using a change filter, so only take write access to this component when you actually want to change something, to improve performance. Taking write access marks the whole chunk as changed even if you write an identical value, which makes that copy run for every agent in the chunk.
Public Variables
How far into the future to look for collisions with other agents (in seconds)
Layer mask specifying which layers this agent will avoid.
Enables drawing debug information in the scene view.
Specifies the avoidance layer for this agent.
A locked unit cannot move.
Max number of other agents to take into account.
How far into the future to look for collisions with obstacles (in seconds)
How strongly other agents will avoid this agent.
Priority multiplier.