Struct PerLayerModification

Public

Per layer modification settings.

This can be used to make all surfaces with a specific layer get a specific pathfinding tag for example. Or make all surfaces with a specific layer unwalkable.

See

If you instead want to apply similar settings on an object level, you can use the RecastNavmeshModifier component.

Public Static Methods

ToLayerLookup (perLayerModifications, defaultValue)

Public Variables

layer

Unity layer that this modification applies to.

Public
mode

Surface rasterization mode.

Public
surfaceID

Voxel area for mesh.

Public

Public Static Variables

Default
Public Static