Struct SimpleMovementPlane Extends IMovementPlane
Public
Represents the orientation of a plane.
When a character walks around in the world, it may not necessarily walk on the XZ-plane. It may be the case that the character is on a spherical world, or maybe it walks on a wall or upside down on the ceiling.
A movement plane is used to handle this. It contains functions for converting a 3D point into a 2D point on that plane, and functions for converting back to 3D.
Public Methods
Public Static Methods
Public Variables
inverseRotation
Public
Readonly
isXY
Public
isXZ
Public
plane
Public
Readonly
rotation
Public
Readonly
Public Static Variables
XYPlane
A plane that spans the X and Y axes.
Public
Static
Readonly
XZPlane
A plane that spans the X and Z axes.
Public
Static
Readonly