Class NodeLink3Node Extends PointNode

Public

Public Methods

GetOther (a)
NodeLink3Node (astar)

Public Variables

link
portalA
Public
portalB
Public

Inherited Public Members

AddPartialConnection (node, cost, isOutgoing, isIncoming)

Add a connection from this node to the specified node.

Area

Connected component that contains the node.

Public
ClearConnections (alsoReverse)

Remove all connections between this node and other nodes.

Closest point on the surface of this node to the point p.

Connect (lhs, rhs, cost, directionality=…)

Adds a connection between two nodes.

True if this node contains a connection to the given node.

ContainsPoint (point)

Checks if point is inside the node when seen from above.

Checks if point is inside the node in graph space.

DecodeVariantPosition (pathNodeIndex, fractionAlongEdge)

The position of the path node during the search.

Deserializes the node data from a byte array.

Used to deserialize references to other nodes e.g connections.

Destroy ()

Destroys the node.

Destroyed
Public
DestroyedNodeIndex
Public Static
Disconnect (lhs, rhs)

Removes the connection between two nodes.

Flags

Holds various bitpacked variables.

Public
GetConnections (action, [...])

Calls the delegate with all connections from...

Hash code used for checking if the gizmos need to be updated.

GetPortal (other, left, right, [backwards])

Add a portal from this node to the specified node.

Graph

Graph which this node belongs to.

Public
GraphIndex

Graph which contains this node.

Public
InvalidGraphIndex
Public Static
InvalidNodeIndex
Public Static
MaxGraphIndex

Max number of graphs-1.

Public Static
MaxHierarchicalNodeIndex
Public Static
MaxTagIndex

Max number of tags - 1.

Public Static
NodeIndex

Internal unique index.

Public
Open (path, pathNodeIndex, gScore)

Open the node.

OpenAtPoint (path, pathNodeIndex, position, gScore)

Open the node at a specific point.

Penalty

Penalty cost for walking on this node.

Public

A random point on the surface of the node.

Removes any connection from this node to the specified node.

Serialized the node data to a byte array.

Used to serialize references to other nodes e.g connections.

Inform the system that the node's connectivity has changed.

SetPosition (value)

The surface area of the node in square world units.

Tag

Node tag.

Public
Walkable

True if the node is traversable.

Public
connections

All connections from this node.

Public
gameObject

GameObject this node was created from (if any).

Public
position

Position of the node in world space.

Public

Private/Protected Members

HierarchicalNodeIndex

Hierarchical Node that contains this node.

Internal
IsHierarchicalNodeDirty

Some internal bookkeeping.

Internal
PathNodeVariants

How many path node variants should be created for each node.

Internal
TemporaryFlag1

Temporary flag for internal purposes.

Internal
TemporaryFlag2

Temporary flag for internal purposes.

Internal
flags

Bitpacked field holding several pieces of data.

Protected