Class NavmeshTile Extends INavmeshHolder
Public
A single tile in a recast or navmesh graph.
A tile is a single rectangular (but usually square) part of the graph. Tiles can be updated individually, which is great for large worlds where updating the whole graph would take a long time.
Public Methods
Public Variables
bbTree
Bounding Box Tree for node lookups.
Public
d
Depth, in tile coordinates.
Public
flag
Temporary flag used for batching.
Public
graph
The graph which contains this tile.
Public
isCut
True if this tile may have been cut by NavmeshCuts, or had pieces added by NavmeshAdd components.
Public
nodes
All nodes in the tile.
Public
preCutTags
Public
preCutTris
Public
preCutVertsInTileSpace
Public
transform
Transforms coordinates from graph space to world space.
Public
tris
All triangle indices in the tile.
Public
verts
All vertices in the tile.
Public
vertsInGraphSpace
All vertices in the tile.
Public
w
Width, in tile coordinates.
Public
x
Tile X Coordinate.
Public
z
Tile Z Coordinate.
Public