Function JobBuildRegions.FloodRegion

FloodRegion (int x, int z, int i, uint level, ushort r, CompactVoxelField field, NativeArray<ushort> distanceField, NativeArray<ushort> srcReg, NativeArray<ushort> srcDist, NativeArray<Int3> stack, NativeArray<int> flags, NativeArray<bool> closed)
Public Static
bool FloodRegion (

int

x

int

z

int

i

uint

level

ushort

r

CompactVoxelField

field

NativeArray<ushort>

distanceField

NativeArray<ushort>

srcReg

NativeArray<ushort>

srcDist

NativeArray<Int3>

stack

NativeArray<int>

flags

NativeArray<bool>

closed

)